AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Spain, Q4 2021
Explore the performance of the top 5 boxing games on Android in Spain during Q4 2021, including download trends, revenue, and active user statistics.
During Q4 2021, the top 5 boxing games on the Android platform in Spain showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Idle Workout Master: MMA hero
Published by EZ Games JSC., this game saw a significant increase in weekly downloads, starting from 320 in early October and reaching a peak of around 20K by early December. The weekly active users followed a similar upward trajectory, beginning at 261 and peaking at approximately 28K. Revenue saw a gradual increase towards the end of the quarter, with a peak of $33 in early December.
Punchy Race: Run & Fight Game
CASUAL AZUR GAMES' offering experienced a sharp rise in weekly downloads, with numbers jumping from 7K in early December to nearly 19K in mid-December. Active users also surged, reaching a high of 19K in the week of December 20. However, the game did not generate any revenue during this period.
Level Up Runner
Despite a fluctuating download pattern, Lion Studios' game saw an initial peak of nearly 12K downloads in late October, eventually stabilizing around 1.8K towards the end of December. Active user numbers reflected a similar trend, peaking at around 10K in late October and maintaining a steady figure around 2.9K towards the end of the quarter. The game generated minimal revenue, with a peak of $13 in early December.
I, The One — Fun Fighting Game
This game by CASUAL AZUR GAMES showed a consistent download rate, averaging around 2K downloads per week throughout the quarter. Active users displayed a steady pattern, starting at 7.4K in late September and hovering around 6.2K by the end of December. The revenue remained modest, peaking at $10 in mid-October.
Slap Kings
Lion Studios' game maintained a stable download rate, with numbers fluctuating around 2.2K per week. Active users showed a slight decline from 9.4K in late September to about 7.2K in late November, before rising again to approximately 10.2K towards the end of December. Revenue was relatively stable, averaging around $30 per week.
For more detailed insights and data on these games, visit Sensor Tower.